7. LAND BATTLES

7.1. Mathematical Battle

7.1.1. Conditions for a Mathematical Battle

7.1.2. Course of a Mathematical Battle

7.1.3. Long-Range Combat

7.1.4. Hand-To-Hand Combat

7.1.5. Terrain

7.1.6. Special Troops

7.1.6.1. Cuirassier

7.1.6.2. Colonial Auxiliary Troops

7.1.6.3. Religious Fanatics

7.1.6.4. Pioneers

7.1.7. Commanders

7.1.8. Fortresses in Mathematical Battles

7.1.8.1. Conditions for a Fortress-Battle

7.1.8.2. Protection In a Fortress

7.1.8.3. Fortress Artillery

7.1.9. Victory

7.1.10. Rise in Experience

7.1.11. Print-Out of a Mathematical Battle

7.2. Simulated Land Battle

7.2.1. Conditions for a Simulated Battle

7.2.2. The Battlefield

7.2.2.1. Battlefield Terrain

7.2.2.2. Division of the Battlefield

7.2.2.3. Villages

7.2.2.4. Strategic Points

7.2.3. The Simulated Battle Turn Sheet

7.2.3.1. The Commander's Federation

7.2.3.2. Digging Entrenchmentís

7.2.3.3. Battalion Groups

7.2.3.4. Federations

7.2.3.4.1. Setting Up Federations

7.2.3.4.2. Time of Attack

7.2.3.4.3. Orders

7.2.3.4.4. Alternative Orders

7.2.4. The Course of Battle

7.2.5. Orders

7.2.5.1. Detachment Orders

7.2.5.2. Additional Orders

7.2.5.2.1. Troop Types

7.2.5.2.2. Strategic Points

7.2.5.2.3. Distance

7.2.5.2.4. Detachments

7.2.5.2.5. No Additional Orders

7.2.5.3. Destination Co-ordinates

7.2.5.4. Troop Formations

7.2.5.5. Alternative Orders/Conditions

7.2.5.6. Simplified Orders

7.2.6. Movement

7.2.7. Long-Range Combat

7.2.7.1. Defensive Fire

7.2.7.2. Offensive fire

7.2.7.3. Long range combat - effective firing range

7.2.8. Hand-to-Hand Combat

7.2.9. Morale

7.2.9.1. Morale Check Calculation

7.2.9.2. Morale Check Before An Attack

7.2.9.3. Morale Check Because of High Losses

7.2.9.4. Death of the Commander

7.2.9.5. Escape and Evasion

7.2.9.6. Morale Check to Reform after Flight

7.2.10. The Commander

7.2.11. Fortresses and Defensive Installations

7.2.11.1. Fortresses

7.2.11.1.1. Destroying Fortress Walls

7.2.11.2. Entrenchmentís

7.2.11.3. Pontoon Bridges

7.2.12. Winning Simulated Battles

7.2.12.1. Capture of Strategic Points

7.2.12.2. Victory by Morale

7.2.12.3. The Aftermath of Victory

7.2.13. Drawing Simulated Battles

7.2.14. The Simulated Battle Report

7.2.14.1. Initial Deployment

7.2.14.2. The Battle Round

7.2.14.3. Battle Summary

7.2.144.4. Simulated Battle Tactics and Tips