7.1. Mathematical Battle

7.1.1. Conditions for a Mathematical Battle

7.1.2. Course of a Mathematical Battle

7.1.3. Long-Range Combat

7.1.4. Hand-To-Hand Combat

7.1.5. Terrain

7.1.6. Special Troops Cuirassier Colonial Auxiliary Troops Religious Fanatics Pioneers

7.1.7. Commanders

7.1.8. Fortresses in Mathematical Battles Conditions for a Fortress-Battle Protection In a Fortress Fortress Artillery

7.1.9. Victory

7.1.10. Rise in Experience

7.1.11. Print-Out of a Mathematical Battle

7.2. Simulated Land Battle

7.2.1. Conditions for a Simulated Battle

7.2.2. The Battlefield Battlefield Terrain Division of the Battlefield Villages Strategic Points

7.2.3. The Simulated Battle Turn Sheet The Commander's Federation Digging Entrenchmentís Battalion Groups Federations Setting Up Federations Time of Attack Orders Alternative Orders

7.2.4. The Course of Battle

7.2.5. Orders Detachment Orders Additional Orders Troop Types Strategic Points Distance Detachments No Additional Orders Destination Co-ordinates Troop Formations Alternative Orders/Conditions Simplified Orders

7.2.6. Movement

7.2.7. Long-Range Combat Defensive Fire Offensive fire Long range combat - effective firing range

7.2.8. Hand-to-Hand Combat

7.2.9. Morale Morale Check Calculation Morale Check Before An Attack Morale Check Because of High Losses Death of the Commander Escape and Evasion Morale Check to Reform after Flight

7.2.10. The Commander

7.2.11. Fortresses and Defensive Installations Fortresses Destroying Fortress Walls Entrenchmentís Pontoon Bridges

7.2.12. Winning Simulated Battles Capture of Strategic Points Victory by Morale The Aftermath of Victory

7.2.13. Drawing Simulated Battles

7.2.14. The Simulated Battle Report Initial Deployment The Battle Round Battle Summary Simulated Battle Tactics and Tips